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Craft

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Each dragon has a slot for runic talismans for each body part, corresponding to the sets.

A talisman can add attack and/or health. Only one talisman can be inserted into a specific body part.

Talisman Rarity
Slot Type:AttackHealthUniversal
RarityBonusBonusAttack BonusHealth Bonus
Common5%3%3%2%
Uncommon10%6%5%3%
Rare20%12%10%6%
Epic35%21%18%11%
Legendary50%30%25%15%

Application of the talisman depending on the dragon's body part:

PartSlot Type
HeadAttack
BreathAttack
ElementUniversal
WingsUniversal
PawsHealth
TailHealth

To create a talisman, you will need:

ItemQuantity
Recipe of the correct rarity and colorRare drop
ShardsDrops quite often from quests, and is also awarded for high ratings in the arena
Soft
Hard
Ingredients for talismans with 100% craft probability
RarityRecipeShardSoftHard
Common12050000
Uncommon150100000
Rare110025000500
Epic1250500002500
Legendary150010000010000
Ingredients for talismans with 75% craft probability
RarityRecipeShardSoftHard
Common11742500
Uncommon14385000
Rare18521250425
Epic1213425002125
Legendary1425850008500
Ingredients for talismans with 50% craft probability
RarityRecipeShardSoftHard
Common11435000
Uncommon13570000
Rare17017500350
Epic1175350001750
Legendary1350700007000

Recipes are divided by rarity and color.

Drop from quests:

The recipe that drops from a quest matches the rarity of the dragon sent on the quest. The color of the recipe is random and equally likely.

Recipe drop chances:

quest typesdrop chance
5 minutes0.01%
30 minutes0.08%
2 hours0.38%
4 hours0.94%
12 hours3.52%

Shard drop chances:

quest typesdrop chance
5 minutes0.70%
30 minutes4.2%
2 hours16.8%
4 hours33.6%
12 hours100.8%

The rarity of the dropped component depends on the rarity of the dragon that went on the quest.

Destructibility:

Talismans lose 5% of their durability with each victory in the arena. The talisman bonus decreases by 1% for every 1% durability lost.

Durability cannot drop below 10%, meaning that at worst, the talisman will operate at 10% of its power.

A talisman can be repaired using shards and soft currency. To fully restore a talisman, you need the same number of shards and soft as required for its crafting (percentage of restoration per shard = 100% / number of shards required to craft this talisman).

repair cost of 5% talisman
rarityshardsofthard
common12500
uncommon35000
rare5125025
epic132500125
legendary255000500

Talismans can only be repaired in increments of 5%.

A talisman can be broken down into shards, with the number of shards obtained being 50% of the talisman's cost in shards, regardless of its condition.

resource return for breaking talisman
rarityshardsofthard
common717500
uncommon1835000
rare358750175
epic8817500875
legendary175350003500
Recipes:

A recipe is required to craft a talisman.

Recipes come in different rarities (corresponding to the rarity of the resulting talisman) and different elements. That is, a specific recipe can only be used to make a specific talisman.

Recipes are single-use and disappear after crafting a talisman.

Recipes have varying probabilities of successfully creating a talisman.

success probability:
50%
75%
100%

If crafting fails, the resources and recipe used in the creation are lost.

chances to obtain recipes of different probabilities from quests
recipe typedrop chance
50%60%
75%30%
100%10%

The number of shards dropped from a quest increases with each level.

LevelNumber of Shards
11
21
32
42
53
63
73
83
93
104
114
124
134
144
155
165
175
185
195
207
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