Craft
Each dragon has a slot for runic talismans for each body part, corresponding to the sets.
A talisman can add attack and/or health. Only one talisman can be inserted into a specific body part.
| Talisman Rarity | ||||
|---|---|---|---|---|
| Slot Type: | Attack | Health | Universal | |
| Rarity | Bonus | Bonus | Attack Bonus | Health Bonus |
| Common | 5% | 3% | 3% | 2% |
| Uncommon | 10% | 6% | 5% | 3% |
| Rare | 20% | 12% | 10% | 6% |
| Epic | 35% | 21% | 18% | 11% |
| Legendary | 50% | 30% | 25% | 15% |
Application of the talisman depending on the dragon's body part:
| Part | Slot Type |
|---|---|
| Head | Attack |
| Breath | Attack |
| Element | Universal |
| Wings | Universal |
| Paws | Health |
| Tail | Health |
To create a talisman, you will need:
| Item | Quantity |
|---|---|
| Recipe of the correct rarity and color | Rare drop |
| Shards | Drops quite often from quests, and is also awarded for high ratings in the arena |
| Soft | |
| Hard |
| Ingredients for talismans with 100% craft probability | ||||
|---|---|---|---|---|
| Rarity | Recipe | Shard | Soft | Hard |
| Common | 1 | 20 | 5000 | 0 |
| Uncommon | 1 | 50 | 10000 | 0 |
| Rare | 1 | 100 | 25000 | 500 |
| Epic | 1 | 250 | 50000 | 2500 |
| Legendary | 1 | 500 | 100000 | 10000 |
| Ingredients for talismans with 75% craft probability | ||||
|---|---|---|---|---|
| Rarity | Recipe | Shard | Soft | Hard |
| Common | 1 | 17 | 4250 | 0 |
| Uncommon | 1 | 43 | 8500 | 0 |
| Rare | 1 | 85 | 21250 | 425 |
| Epic | 1 | 213 | 42500 | 2125 |
| Legendary | 1 | 425 | 85000 | 8500 |
| Ingredients for talismans with 50% craft probability | ||||
|---|---|---|---|---|
| Rarity | Recipe | Shard | Soft | Hard |
| Common | 1 | 14 | 3500 | 0 |
| Uncommon | 1 | 35 | 7000 | 0 |
| Rare | 1 | 70 | 17500 | 350 |
| Epic | 1 | 175 | 35000 | 1750 |
| Legendary | 1 | 350 | 70000 | 7000 |
Recipes are divided by rarity and color.
Drop from quests:
The recipe that drops from a quest matches the rarity of the dragon sent on the quest. The color of the recipe is random and equally likely.
Recipe drop chances:
| quest types | drop chance |
|---|---|
| 5 minutes | 0.01% |
| 30 minutes | 0.08% |
| 2 hours | 0.38% |
| 4 hours | 0.94% |
| 12 hours | 3.52% |
Shard drop chances:
| quest types | drop chance |
|---|---|
| 5 minutes | 0.70% |
| 30 minutes | 4.2% |
| 2 hours | 16.8% |
| 4 hours | 33.6% |
| 12 hours | 100.8% |
The rarity of the dropped component depends on the rarity of the dragon that went on the quest.
Destructibility:
Talismans lose 5% of their durability with each victory in the arena. The talisman bonus decreases by 1% for every 1% durability lost.
Durability cannot drop below 10%, meaning that at worst, the talisman will operate at 10% of its power.
A talisman can be repaired using shards and soft currency. To fully restore a talisman, you need the same number of shards and soft as required for its crafting (percentage of restoration per shard = 100% / number of shards required to craft this talisman).
| repair cost of 5% talisman | |||
|---|---|---|---|
| rarity | shard | soft | hard |
| common | 1 | 250 | 0 |
| uncommon | 3 | 500 | 0 |
| rare | 5 | 1250 | 25 |
| epic | 13 | 2500 | 125 |
| legendary | 25 | 5000 | 500 |
Talismans can only be repaired in increments of 5%.
A talisman can be broken down into shards, with the number of shards obtained being 50% of the talisman's cost in shards, regardless of its condition.
| resource return for breaking talisman | |||
|---|---|---|---|
| rarity | shard | soft | hard |
| common | 7 | 1750 | 0 |
| uncommon | 18 | 3500 | 0 |
| rare | 35 | 8750 | 175 |
| epic | 88 | 17500 | 875 |
| legendary | 175 | 35000 | 3500 |
Recipes:
A recipe is required to craft a talisman.
Recipes come in different rarities (corresponding to the rarity of the resulting talisman) and different elements. That is, a specific recipe can only be used to make a specific talisman.
Recipes are single-use and disappear after crafting a talisman.
Recipes have varying probabilities of successfully creating a talisman.
| success probability: |
|---|
| 50% |
| 75% |
| 100% |
If crafting fails, the resources and recipe used in the creation are lost.
| chances to obtain recipes of different probabilities from quests | |
|---|---|
| recipe type | drop chance |
| 50% | 60% |
| 75% | 30% |
| 100% | 10% |
The number of shards dropped from a quest increases with each level.
| Level | Number of Shards |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 2 |
| 4 | 2 |
| 5 | 3 |
| 6 | 3 |
| 7 | 3 |
| 8 | 3 |
| 9 | 3 |
| 10 | 4 |
| 11 | 4 |
| 12 | 4 |
| 13 | 4 |
| 14 | 4 |
| 15 | 5 |
| 16 | 5 |
| 17 | 5 |
| 18 | 5 |
| 19 | 5 |
| 20 | 7 |
