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Dragon characteristics

divider
Dragon's sets
parts of bodyset 1set 2set 3set 4set 5set 6
1Headram horns
antelope
straight horns
spikeshoodbull horns
antelope
curved horns
2Breathfire beamwind flowdark clotswind flowpoisonlight beam
3Elementfireairdarknesswaterearthlight
4Wingsleatherdouble leatherribbedspikedfeathered
double
feathered
5Pawssmall pawslarge paws4-digit paws5-digit pawseagle pawsdinosaur paws
6Tailspikescalednormalwith a combmace-likeoriental
Set combo bonus
2 p.10%
3 p.20%
4 p.50%
5 p.80%
6 p.100%
Dragon's card components
Damagenumber
Healthnumber
Levelnumber
Raritybackground color and text
Breeding attemptsnumber and eggs
Skills listicons and descriptions
Bodyparts listset colored crystal for each bodypart, set(-s) bonus
Set bonusprocents
set advantage sheet
vs set 1vs set 2vs set 3vs set 4vs set 5vs set 6
set 1-1100-
set 20-110-
set 300-11-
set 4100-1-
set 51100--
set 6------

In this sheet shown advantages and disadvantages. Advantage is - damage buff; and disadvantage - is damage debuff.

The values in the table cells mean:

"1" - advantage,

"0" - disadvantage,

"-" - equal

For example, set 1 has advantage over set 2 and 3, but it's weaker against set 4 and 5.

set 6 is equal to all sets

Rarity/skills
rarityskills
1commonattack
100% chance to
deal damage to opponent
2uncommonblock part of damage
35% chance to
block 30% of incoming damage
3rarecritical attack chance
35% chance to
inflict critical damage (x1.5 DMG) +50% of damage
4epicchance of healing
35% chance to
heal yourself for 5% of MAX HP during the round
5legendarystun chance
20% chance to
stun opponent (they will skip next round)

New skills appear with new rarity level. More common skills also available for dragon to use.

Dragon also has 20 levels. Each level boosts his damage and health (check Evolution).

How are final damage and health stats calculated
Base statSet bonusEvolution
Damagebase_dmgset_bonus%evolution_bonus%
Healthbase_hp-evolution_bonus%
FINAL:
base_dmg += base_dmg * set_bonus% + base_dmg * evolution_bonus%
base_hp += base_hp *evolution_bonus%

Example:

A dragon has 40% set bonus and 10th evolution level

Base statSet bonusEvolutionFINAL:
Damage10040%45%100 + 100 *0.4 + 100*0.45 = 185
Health1000-45%100 + 100*0.45 = 1450

In total, dragon can deal 185 damage and has 1450 HP.

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