Dragon characteristics
Dragon's sets | |||||||
---|---|---|---|---|---|---|---|
parts of body | set 1 | set 2 | set 3 | set 4 | set 5 | set 6 | |
1 | Head | ram horns | antelope straight horns | spikes | hood | bull horns | antelope curved horns |
2 | Breath | fire beam | wind flow | dark clots | wind flow | poison | light beam |
3 | Element | fire | air | darkness | water | earth | light |
4 | Wings | leather | double leather | ribbed | spiked | feathered | double feathered |
5 | Paws | small paws | large paws | 4-digit paws | 5-digit paws | eagle paws | dinosaur paws |
6 | Tail | spike | scaled | normal | with a comb | mace-like | oriental |
Set combo bonus | |
---|---|
2 p. | 10% |
3 p. | 20% |
4 p. | 50% |
5 p. | 80% |
6 p. | 100% |
Dragon's card components | |
---|---|
Damage | number |
Health | number |
Level | number |
Rarity | background color and text |
Breeding attempts | number and eggs |
Skills list | icons and descriptions |
Bodyparts list | set colored crystal for each bodypart, set(-s) bonus |
Set bonus | procents |
set advantage sheet | ||||||
---|---|---|---|---|---|---|
vs set 1 | vs set 2 | vs set 3 | vs set 4 | vs set 5 | vs set 6 | |
set 1 | - | 1 | 1 | 0 | 0 | - |
set 2 | 0 | - | 1 | 1 | 0 | - |
set 3 | 0 | 0 | - | 1 | 1 | - |
set 4 | 1 | 0 | 0 | - | 1 | - |
set 5 | 1 | 1 | 0 | 0 | - | - |
set 6 | - | - | - | - | - | - |
In this sheet shown advantages and disadvantages. Advantage is - damage buff; and disadvantage - is damage debuff.
The values in the table cells mean:
"1" - advantage,
"0" - disadvantage,
"-" - equal
For example, set 1 has advantage over set 2 and 3, but it's weaker against set 4 and 5.
set 6 is equal to all sets
Rarity/skills | |||
№ | rarity | skills | |
1 | common | attack | 100% chance to deal damage to opponent |
2 | uncommon | block part of damage | 35% chance to block 30% of incoming damage |
3 | rare | critical attack chance | 35% chance to inflict critical damage (x1.5 DMG) +50% of damage |
4 | epic | chance of healing | 35% chance to heal yourself for 5% of MAX HP during the round |
5 | legendary | stun chance | 20% chance to stun opponent (they will skip next round) |
New skills appear with new rarity level. More common skills also available for dragon to use.
Dragon also has 20 levels. Each level boosts his damage and health (check Evolution).
How are final damage and health stats calculated | |||
---|---|---|---|
Base stat | Set bonus | Evolution | |
Damage | base_dmg | set_bonus% | evolution_bonus% |
Health | base_hp | - | evolution_bonus% |
FINAL: | |||
base_dmg += base_dmg * set_bonus% + base_dmg * evolution_bonus% | |||
base_hp += base_hp *evolution_bonus% |
Example:
A dragon has 40% set bonus and 10th evolution level
Base stat | Set bonus | Evolution | FINAL: | |
---|---|---|---|---|
Damage | 100 | 40% | 45% | 100 + 100 *0.4 + 100*0.45 = 185 |
Health | 1000 | - | 45% | 100 + 100*0.45 = 1450 |
In total, dragon can deal 185 damage and has 1450 HP.