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DrakeWars

Dragon characteristics

Dragon's sets
  parts of body set 1 set 2 set 3 set 4 set 5 set 6
1 Head ram horns

antelope

straight horns

spikes hood bull horns

antelope

curved horns

2 Breath fire beam wind flow dark clots wind flow poison light beam
3 Element fire air darkness water earth light
4 Wings leather double leather ribbed spiked feathered

double

feathered

5 Paws small paws large paws 4-digit paws 5-digit paws eagle paws dinosaur paws
6 Tail spike scaled normal with a comb mace-like oriental

Set combo bonus
2 p. 10%
3 p. 20%
4 p. 50%
5 p. 80%
6 p. 100%

Dragon's card components
Damage number
Health number
Level number
Rarity background color and text
Breeding attempts number and eggs
Skills list icons and descriptions
Bodyparts list

set colored crystal for each bodypart, set(-s) bonus

Set bonus

procents

 

set advantage sheet
  vs set 1 vs set 2 vs set 3 vs set 4 vs set 5 vs set 6
set 1 - 1 1 0 0 -
set 2 0 - 1 1 0 -
set 3 0 0 - 1 1 -
set 4 1 0 0 - 1 -
set 5 1 1 0 0 - -
set 6 - - - - - -

In this sheet shown advantages and disadvantages. Advantage is - damage buff; and disadvantage - is damage debuff.

The values in the table cells mean:

"1" - advantage,

"0" - disadvantage,

"-" - equal

For example, set 1 has advantage over set 2 and 3, but it's weaker against set 4 and 5.

set 6 is equal to all sets

Rarity/skills       
rarity  skills
1 common attack
100% chance to
deal damage to opponent
2 uncommon block part of damage
35% chance to
block 30% of incoming damage
3 rare critical attack chance
35% chance to
inflict critical damage (x1.5 DMG) +50% of damage
4 epic chance of healing
35% chance to
heal yourself for 5% of MAX HP during the round
5 legendary stun chance
20% chance to
stun opponent (they will skip next round)

New skills appear with new rarity level. More common skills also available for dragon to use.

Dragon also has 20 levels. Each level boosts his damage and health (check Evolution).

How are final damage and health stats calculated
  Base stat Set bonus Evolution
Damage base_dmg set_bonus% evolution_bonus%
Health base_hp - evolution_bonus%
FINAL:
base_dmg += base_dmg * set_bonus% + base_dmg * evolution_bonus%
base_hp += base_hp *evolution_bonus%

Example:

A dragon has 40% set bonus and 10th evolution level

 

Base stat

Set bonus Evolution FINAL:
Damage 100 40% 45%
100 + 100 *0.4 + 100*0.45 = 185
Health 1000 - 45%
100 + 100*0.45 = 1450

In total, dragon can deal 185 damage and has 1450 HP.