Genes are passed to the next generation in the following way:
Same body parts of both parents are part-by-part compared with each other.
or example, if parent#1 has head from set#1, and parent#2 has head from set#3, then the new dragon has a 40% chance for head from set#1, 40% chance for head from set#3, and 5% to each of sets left.
If dragons have 4 or more of parts of body are similiar, the chance of hatchling to receive these parts are reduced to 60%, and chance to get another set is increased to 8% each.
During the breeding new dragon’s rarity is defined as average rarity of it’s parents, but it can shift towards higher or lower rarity levels.
Passing rarity level to new generation |
||||
---|---|---|---|---|
weight |
save |
rise |
lower |
|
common |
1 |
99% |
1% |
0% |
1.5 |
95% |
5% |
0% |
|
uncommon |
2 |
65% |
12% |
23% |
2.5 |
65% |
18% |
17% |
|
rare |
3 |
45% |
9% |
46% |
3.5 |
45% |
14% |
42% |
|
epic |
4 |
30% |
6% |
64% |
4.5 |
30% |
9% |
61% |
|
legendary |
5 |
10% |
0% |
90% |
Before the start of the breeding, weight of new dragon is calculated as average rarity of parents, i.e (Parent1.Weight + Parent2.Weight)/2. Then according to weight of new dragon his chances to get the rarity are defined.
For example, parent#1 is epic, and parent#2 is rare. Their average weight is defined as (4+3)/2=3.5. According to this weight, new dragon has 45% chance to stay rare, 14% chance to be epic, and 42% chance to be uncommon.
Time consumed for creating new dragon depends on parent’s rarity. It’s calculated based on the following:
Time of breeding for a one parent |
|
---|---|
rarity |
days |
Common |
0 |
Uncommon |
0.5 |
Rare |
1 |
Epic |
2 |
Legendary |
4 |
Time of the breeding process is mostly affected by parents' rarity and their power. The rarer and stronger are parents, the more time they will need to conceive a new hatchling. On the other side players can use their mana potions to skip breeding timer. 1 minute of breeding equals to 1 mana potion.